Video Part 1| Video Part 2| Assignment Guidelines
I’m tossing in both an example final project and the Final Project Assignment Guidelines for my HUM 268: Digital Games class. This two videos (two parts of a whole) represent the student’s own approach to applying an audio-visual approach to meeting the assignment objectives. I offer her work here just as an example of what some students are highly motivated to do when offered multiple options. Granted, she’s pretty brilliant and had all the technical tools necessary to put together a high quality product, but by her own omission she worked her butt off to perfect and synchronize her script, the delivery of her script, and her own captured gameplay footage. Just toss questions my way if you want more detail on how she went about her work. Keep in mind this is not meant to be a model, just an object to share that shows the potential high-level products motivated students can produce with digital tools. I consider this a story in the sense that, to meet the assignment objectives, students were asked to tell the story of their gameplay experience.
EDIT 7/16/2015: Here are links to some Prezi’s used in Hum268: Digital Games Culture.
Course Overview
Defining Culture as a Concept and Connecting it to Digital Games
Digital Games Types
Digital Games Culture Ecosystem
An Incomplete History of Digital Games
Game Design and LeBlanc’s Taxonomy of Games PleasuresÂ
The Narratology Versus Ludology Debate
Digital Games as Narrative Art?
Exploring Cross-Overs Between Digital Games and Social Media